Furor
Furor was a Quake 3 BSP renderer written during the summer of 2001. Furor was written in C and used SDL for windowing and input and OpenGL for rendering.
Furor supported the following features:
- Vertex buffer objects
- TGA textures
- Precomputed PVS or octree based hidden surface removal (selectable at runtime)
- Lightmaps or (slightly broken) vertex lighting (selectable at runtime)
